Was parenthood top-of-mind as you were working on these games? There's the relationship between Ori's family and Ku. There's actually a lot of parent-child relationships in the game. Then in Will of the Wisps, the analogy would be physically becoming a responsible adult.īy clicking 'enter', you agree to GameSpot's I just really wanted people to see Ori and the Blind Forest is about this journey of this orphan going through some stuff and then having accomplished something. Mahler: To me, Ori is all about these allegories. And then in the second game you're going to a completely different forest that's even more devastated and helping restart life there. In the first game you're saving this forest tree and restoring it. If you really wanted to do another Ori, there's obviously ideas that we have in development of what could be done. You see at the very end where there's another leaf. We did leave a little bit open because it is about that circle. It was really just hey, that's your story, tell the story that you want to, get excited about it, and then deliver on that. I would have expected more pushback because I remember sending all those emails where I tried to really make sure that they understood the story and that this is clear, that there is a very definite ending to Will of the Wisps. Mahler: I was very surprised, honestly, that Microsoft just again completely left it up to us. Was there any consideration of continuing the franchise? You built up this cachet around Ori and this game ends that story. And so I really wanted to take it home so that people see Ori and the Blind Forest as the first half of Ori's life, and then Will of the Wisps was the second half of Ori's life. We had a coming of age story in Blind Forest. For Blind Forest, we went into a different direction. We are kids, then we have to grow up, become adults, and then you're the person who gives life and becomes a father or a mother.įor stories, it's always this thing where you start with a piece of paper and then at some point the story takes over and pretty much tells you this is the story that you need to tell. Right now Ori became the next tree and then that leaf is his child, which is this beautiful analogy to me about how life works-we all go through that process. It was written as Ori is that leaf and then I always found it poetic that the game would end up with the same image as you had at the very start, but now things have changed. Mahler: Ori was always about that circle. GameSpot: The last time we talked, you mentioned that the place that the story ends up is where you imagined Ori going from the beginning. Now that time has passed, we chatted with Moon Studios' founder Thomas Mahler and composer Gareth Coker to unpack the most uplifting and devastating moments of the game. Ori and the Will of the Wisps continues Ori's journey to a dramatic conclusion, and does it with much of the same style and tone that made the first game so memorable. Like its predecessor Ori and the Blind Forest, the latest game from Moon Studios is an unassuming one to be so emotionally affecting.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |